Hi Adrian,

I've got my head down dealing with some other complex areas of the OSG
right now - it's even a multi-threaded part... so I'm not in a good
place to dive into discussion about other complex areas.  Give me a
week and I'll be a in better position.

Robert.

On Wed, May 21, 2008 at 8:01 AM, Adrian Egli OpenSceneGraph (3D)
<[EMAIL PROTECTED]> wrote:
> Hi Robert, Hi others,
>
> as you may get from the latest mailing list topics on Parallel Split Shadow
> Maps implementation and fixes, we get some flickering effect in the shadow
> if we are working in multi-threaded osgShadow.exe example. By add the
> --SingleThread parameters, it works fine, no more flickering effect. (some
> one reported that they have to add also --screen 0, but this not the same
> problem, i guess) so back to the multi-threading issue we have in osg or at
> least in pssm.
>
> i guess the problem comes from a bad synchronisation or  may we  don't have
> yet  a  the  camera  synchronised or describted in a dependencie graph.
> because in pssm we render (a-c) shadow maps into RTT and then we render the
> whole scene as
> default viewing camera master m. the a-c should be finish before we start to
> render the visible / master camera. because the shadow maps are view
> depended to the m.
>
> what are we doing:
>
> cull , update all pssm shadow map cameras, render/draw the shadow map
> cameras, render the scene with GLSL based on the shadow map texture.
>
> how can we synchronise this step, it seams not to be enought to work with
> render order prerender nestedrender or postrender.
>
> thanks for short describtion how it works in osg, and how we should fix the
> problem we have.
> well for the moment we have a robust working PSSM for singlethread, and this
> isn't so bad, but it should also work for other settings.
>
> regards
> adrian
>
> --
> ********************************************
> Adrian Egli
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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