Hi Andy, On Wed, May 21, 2008 at 1:11 PM, Andy Skinner <[EMAIL PROTECTED]> wrote: > I found a dusty part of our code where we have a Projection and a Camera. > I've found an old email (2006) from this list about how the Projection is > deprecated in favor of the Camera. I just wanted to checkāis this correct? > If we've got a Camera, we don't need a Projection?
osg::Projection existed before the days of osg::Camera, with the arrival of the later two summers ago the former became a bit obsolete, but is kept around for backwards compatibility. osg::Camera is effectively an osg::Projection + an osg::MatrixTransform all round into one class, plus a buck load of other Camera related features. So it's likely you won't be removing an osg::Projection node, but a osg::Projection node and a Transform placed above or below this osg::Projection node as Projection node on its own it's really that useful. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

