Thanks. Turns out we didn't have a transform--the Projection was a workaround for some bug that has since been fixed. Apparently the near and far clipping planes weren't correct at some point, and for some reason having this Projection node helped. I've removed it, and all seems well.
thanks andy -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Robert Osfield Sent: Wednesday, May 21, 2008 8:37 AM To: OpenSceneGraph Users Subject: Re: [osg-users] Projection vs Camera Hi Andy, On Wed, May 21, 2008 at 1:11 PM, Andy Skinner <[EMAIL PROTECTED]> wrote: > I found a dusty part of our code where we have a Projection and a Camera. > I've found an old email (2006) from this list about how the Projection is > deprecated in favor of the Camera. I just wanted to check-is this correct? > If we've got a Camera, we don't need a Projection? osg::Projection existed before the days of osg::Camera, with the arrival of the later two summers ago the former became a bit obsolete, but is kept around for backwards compatibility. osg::Camera is effectively an osg::Projection + an osg::MatrixTransform all round into one class, plus a buck load of other Camera related features. So it's likely you won't be removing an osg::Projection node, but a osg::Projection node and a Transform placed above or below this osg::Projection node as Projection node on its own it's really that useful. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

