Robert,

We are using SceneView, and creating our own osg::GraphicsContexts.When
I set an osg::Camera's RenderTargetImplementation to either of the
PIXEL_BUFFER modes, the SceneView causes a crash on draw() -- what looks
like trying to dereference a null pointer. Do you have any clues as to
what this might be?

Is there any way that I can force the osg::Camera to use a pbuffer
context that I create, instead of trying to make on in RenderStage?

I have no reason to believe that my platform does not support pbuffers.
I've built OSG 2.4 in VC7 and I have a GeForce 6600 with the latest
stable drivers.

You should come to I/ITSEC this year.

Thanks,
John Argentieri
Software Engineer
GENERAL DYNAMICS
C4 Systems 
(407) 281-5568
[EMAIL PROTECTED]

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