Robert, We are using SceneView, and creating our own osg::GraphicsContexts.When I set an osg::Camera's RenderTargetImplementation to either of the PIXEL_BUFFER modes, the SceneView causes a crash on draw() -- what looks like trying to dereference a null pointer. Do you have any clues as to what this might be?
Is there any way that I can force the osg::Camera to use a pbuffer context that I create, instead of trying to make on in RenderStage? I have no reason to believe that my platform does not support pbuffers. I've built OSG 2.4 in VC7 and I have a GeForce 6600 with the latest stable drivers. You should come to I/ITSEC this year. Thanks, John Argentieri Software Engineer GENERAL DYNAMICS C4 Systems (407) 281-5568 [EMAIL PROTECTED] "This email message is for the sole use of the intended recipient(s) and may contain GDC4S confidential or privileged information. Any unauthorized review, use, disclosure or distribution is prohibited. If you are not an intended recipient, please contact the sender by reply email and destroy all copies of the original message."
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