On Mon, May 19, 2008 at 4:23 PM, Alejandro Segovia <[EMAIL PROTECTED]> wrote:
> Actually, I've discovered that the tilting effect in NodeTrackerManipulator > is actually a "pulsing" effect. For some reason NodeTrackerManipulator never > seems to "settle" at a position, providing a view matrix for even frames and > another one for uneven frames. > > Here is a printout of two consecutive view matrices (obtained calling > getInverseMatrix): > > [1.000000,0.000000,0.000000,0.000000] > [0.000000,1.000000,0.000000,0.000000] > [0.000000,0.000000,1.000000,0.000000] > [0.000000,0.000000,-106.750074,1.000000] > > [1.000000,0.000000,0.000000,0.000000] > [0.000000,1.000000,0.000000,0.000000] > [0.000000,0.000000,1.000000,0.000000] > [0.000000,0.000000,-117.486391,1.000000] > > This pattern just goes on forever and makes the view pulse. I'm sure this > is a problem in the way I'm setting up this manipulator, since this problem > is not present in the osgsimulation example, but I'm not making too many > changes to the default, just setting the node to track, the trackermode to > NODE_CENTER and the rotationmode to TRACKBALL. > > I'm also using a custom coordinate frame callback, which (always) returns > an identity with the second and third row exchanged. > > Any ideas? > Could this problem have something to do with the fact that I never attach my cameras to the Scene Graph? Thanks in advanced, Alejandro.- -- [EMAIL PROTECTED] http://varrojo.linuxuruguay.org
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