My setup is :

WinXP, DualCore CPU, NVidia 8600 GTS, osgViewer SingleThreaded mode, one
screen and two windows

I'll try the patch suggested into this thread to see if it resolves my
problem.

On Fri, May 23, 2008 at 10:58 AM, J.P. Delport <[EMAIL PROTECTED]> wrote:

> Hi,
>
> Have you tried forcing single threaded?
>
> maybe see this thread.
>
> "Complete garbage in OSG / XP / multi monitor / multi   threaded / NVidia"
>
> Don't know your setup, so I'm guessing.
>
> jp
>
> Serge Lages wrote:
>
>> Hi all,
>>
>> I am currently using a osgViewer::viewer with slaves cameras (just like
>> the osgwindows example), and I am getting some visual artifacts on the
>> second window (see the attached image).
>>
>> Does it rings a bell to anyone ? Something not setted correctly ?
>>
>> Thanks in advance !
>>
>> PS : here is my viewer init :
>>
>>    osgViewer::Viewer viewer;
>>
>>    // upper window + upper slave camera
>>    {
>>        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
>> osg::GraphicsContext::Traits;
>>        traits->x = 300;
>>        traits->y = 40;
>>        traits->width = 600;
>>        traits->height = 200;
>>        traits->windowDecoration = true;
>>        traits->doubleBuffer = true;
>>        traits->sharedContext = 0;
>>
>>        osg::ref_ptr<osg::GraphicsContext> gc =
>> osg::GraphicsContext::createGraphicsContext(traits.get());
>>
>>        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
>>        camera->setGraphicsContext(gc.get());
>>        camera->setViewport(new osg::Viewport(0,0, traits->width,
>> traits->height));
>>        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
>>        camera->setDrawBuffer(buffer);
>>        camera->setReadBuffer(buffer);
>>
>>        // add this slave camera to the viewer
>>        viewer.addSlave(camera.get());
>>    }
>>
>>    // lower window + lower slave camera
>>    {
>>        osg::ref_ptr<osg::GraphicsContext::Traits> traits = new
>> osg::GraphicsContext::Traits;
>>        traits->x = 300;
>>        traits->y = 275;
>>        traits->width = 600;
>>        traits->height = 480;
>>        traits->windowDecoration = true;
>>        traits->doubleBuffer = true;
>>        traits->sharedContext = 0;
>>
>>        osg::ref_ptr<osg::GraphicsContext> gc =
>> osg::GraphicsContext::createGraphicsContext(traits.get());
>>
>>        osg::ref_ptr<osg::Camera> camera = new osg::Camera;
>>        camera->setGraphicsContext(gc.get());
>>        camera->setViewport(new osg::Viewport(0,0, traits->width,
>> traits->height));
>>        GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
>>        camera->setDrawBuffer(buffer);
>>        camera->setReadBuffer(buffer);
>>
>>        // add this slave camera to the viewer, with a shift right of the
>> projection matrix
>>        viewer.addSlave(camera.get());
>>    }
>>
>> --
>> Serge Lages
>> http://www.tharsis-software.com
>> ------------------------------------------------------------------------
>>
>>
>> ------------------------------------------------------------------------
>>
>> _______________________________________________
>> osg-users mailing list
>> [email protected]
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>
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-- 
Serge Lages
http://www.tharsis-software.com
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