Hi I'd like to implement slice rendering on OSG but here is some problems
OSG don't have fast transfer from FBO texture like discussed here
http://www.gamedev.net/community/forums/topic.asp?topic_id=461451

So we need transfer like this -
glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT,
g_SC->gamewindow_fbo.framebufferID );
glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0 );
glBlitFramebufferEXT(0, 0, W, H, 0, 0, g_Program.options.screensize_width,
g_Program.options.screensize_height, GL_COLOR_BUFFER_BIT, GL_LINEAR ); 
Maybe someone have some thoughts how to make it?
Thanx in advance
Bye
Roman



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