Hi I'd like to implement slice rendering on OSG but here is some problems OSG don't have fast transfer from FBO texture like discussed here http://www.gamedev.net/community/forums/topic.asp?topic_id=461451
So we need transfer like this - glBindFramebufferEXT(GL_READ_FRAMEBUFFER_EXT, g_SC->gamewindow_fbo.framebufferID ); glBindFramebufferEXT(GL_DRAW_FRAMEBUFFER_EXT, 0 ); glBlitFramebufferEXT(0, 0, W, H, 0, 0, g_Program.options.screensize_width, g_Program.options.screensize_height, GL_COLOR_BUFFER_BIT, GL_LINEAR ); Maybe someone have some thoughts how to make it? Thanx in advance Bye Roman _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

