Hi Donlin, The osg::AnimationPathCallback has a the following methods for controlling speed:
void setTimeOffset(double offset) { _timeOffset = offset; } double getTimeOffset() const { return _timeOffset; } void setTimeMultiplier(double multiplier) { _timeMultiplier = multiplier; } double getTimeMultiplier() const { return _timeMultiplier; } Have a look at the osganimation example as this shows this in action. Robert. 2008/5/24 <[EMAIL PROTECTED]>: > Hello,all > > I build a model with animation in it use 3ds max,but in osg application(Load > the model .ive as a node),the animation's speed is too fast, I want use > language to set it's speed down, could anyone tell how to control Animation > Speed ?Thanks. > > Regards > > Donlin > > > ________________________________ > 月供1800奥北两居 > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org