Hi,
 
I am just programming a special effects module that uses OpenSceneGraph.
What I need is an explosion or explosion effect that looks as good and
realistic as possible. First thing I tried was the
osgParticle::ExplosionEffect. Its ok, but I need something that looks
like the explosion on the image that I have attached to this mail.
Next thing I tried was the Delta3D Particle Editor. The result was much
better, but still not enough. It is very difficult to add fragments to
the explosion that fly away with a smoke trail behind. For example is it
not possible to add an emitter to the fragment.
I also tried the OSG Exporter for 3ds max. But the exporter only exports
spray and snow particle systems, and in my opinion it is not possible to
design good looking explosions with that two particle systems.
Furthermore the two particle systems were not exported correctly, so I
gave it up. 
Is there another possibility to create realistic explosion effects with
OSG? Or did somebody have success in exporting an explosion from 3ds max
to OSG?
 
Any ideas?   
 
Thanks,
 
Dominic Neusch
 
____________________________________________
Dominic Neusch
Diplomand
EADS
Defence & Security
System Design Center Germany - SDGE1
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<<attachment: explosion.jpg>>

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