Hi all

After much work I've managed to get PSSM working on my application (yay),
but I've noticed for some reason 3D text under it looks really strange, as
if it had a black background around each letter (af is the transparency was
broken). So far the only solution I've found is to add 3D text as a sibling
to the ShadowedScene, so shadows are not computed on it and it looks fine.

I wanted to ask if this is a known issue and if there happens to be a way to
"protect" a node from receiving shadows other than using the node mask,
since PSSM ignores the ReceiveShadowMask.

Thanks in advance,
Alejandro.-

-- 
[EMAIL PROTECTED]
http://varrojo.linuxuruguay.org
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