Hi,

I am trying to add vertex attributes to my shader program and I am having a crash when I reload the geometry with vertex attributes.

Now I am looking into the source and came across the func osg::State::disableVertexAttribPointersAboveAndIncluding(). Looking at the func name I would expect that the vertex attribute units would be disabled, but it doesn't count up. I am really new in this area and would like to learn. Is there someone who can explain this piece?

Mike Weiblen, could you take a look maybe, you're a shader expert!

A related question: I see that 'some' vertex attribute units are used in examples like the glsl_confetti.osg. Can any unit be used arbitrarily, without 0 which seems to be used for the vertex coordinates?

thanks a lot for explaining, best regards
Raymond


this is in the svn btw
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