Hi Adrian!

The tutorial should work. I just tested it by compiling it with Visual
Studio 8 and osg 2.4. I can tell from the error you get that you are
generating a debug build in Visual Studio. Are you sure that you also
link against the debug version of osg (osgd.lib, osgDBd.lib and so
on)?
What version are you running?

/Jakob Ruhe

2008/6/1 Adrian Ferrier <[EMAIL PROTECTED]>:
> Hi,
>
> I'm just starting out with OSG - so direct me to the correct place if need be.
>
> I'm trying the first tutorial example on the wiki and I dump on line 33 - at 
> the push_back call.
> Unhandled exception at 0x6c57797f in T01.exe: 0xC0000005: Access violation 
> writing location 0xcdcdcdcd.
>
> There is an earlier use of push_back on a Vec3Array, however the problem 
> seems to be with the DrawElementsUInt
> Looks like DrawElementsUInt isn't quite initializing the STL vector 
> correctly(?).
>
> I feel I'm missing something obvious and you can direct me to the fix.
>
> Tutorial example crashes on the push_back call below:
> ...
>    // Create a primitive set and add it to the pyramid geometry.
>    osg::DrawElementsUInt* pyramidBase = new 
> osg::DrawElementsUInt(osg::PrimitiveSet::QUADS, 0);
>    pyramidBase->push_back(3);
>    pyramidBase->push_back(2);
> ...
>
> Full code listing can be found here:
> http://www.openscenegraph.org/projects/osg/attachment/wiki/Support/Tutorials/BasicGeometry/BasicGeometry.2.cpp
>
> Thanks!
> TDL
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