On Mon, Jun 2, 2008 at 12:42 PM, Peter Wraae Marino <[EMAIL PROTECTED]> wrote: > Hi Robert, > > Thanks for all your advice, really do appreciate it. > > As you mentioned the camera needs to finish it's update traversal, so I > decided to try > the cull-callback which should be called after all updates have been > done.... but the scene > still shakes when using the cull-callback and this kinda baffles me.
The cull traversal is not a good place to modify the scene graph as the OSG's threading model is set up to allow multi-thread cull and draw, so modifying the scene graph during is only permitted when your run single threaded. You have a solution, why not just stick with it. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

