On Mon, Jun 2, 2008 at 12:42 PM, Peter Wraae Marino <[EMAIL PROTECTED]> wrote:
> Hi Robert,
>
> Thanks for all your advice, really do appreciate it.
>
> As you mentioned the camera needs to finish it's update traversal, so I
> decided to try
> the cull-callback which should be called after all updates have been
> done.... but the scene
> still shakes when using the cull-callback and this kinda baffles me.

The cull traversal is not a good place to modify the scene graph as
the OSG's threading model is set up to allow multi-thread cull and
draw, so modifying the scene graph during is only permitted when your
run single threaded.

You have a solution, why not just stick with it.

Robert.
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