HI Greg, My best guess would be an issue with precision of the depth buffer, but could easily be a driver bug as well.
Porting from osgProducer::Viewer to osgViewer::Viewer shouldn't be that time consuming, and would give you a few extra options for managing the HUD such as placing the HUD camera in the Viewer as a slave Camera, as well as more controls on osg::Camera(was osg::Node). Robert. On Tue, Jun 3, 2008 at 6:43 PM, Lee, Greg AMRDEC/Torch <[EMAIL PROTECTED]> wrote: > I have a handful of computers that I have the same OSG application running on > using osgProducer::Viewer (OSG 1.2). They all have Geforce cards but > different versions. On the dual processor computers, the HUD > (osg::CameraNode) does NOT show up. The application is used to "fly" around > on a TerraPage terrain model. > > Any suggestion/solutions > > Greg Lee, Torch Technologies > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

