HI Greg,

My best guess would be an issue with precision of the depth buffer,
but could easily be a driver bug as well.

Porting from osgProducer::Viewer to osgViewer::Viewer shouldn't be
that time consuming, and would give you a few extra options for
managing the HUD such as placing the HUD camera in the Viewer as a
slave Camera, as well as more controls on osg::Camera(was osg::Node).

Robert.

On Tue, Jun 3, 2008 at 6:43 PM, Lee, Greg AMRDEC/Torch
<[EMAIL PROTECTED]> wrote:
> I have a handful of computers that I have the same OSG application running on 
> using osgProducer::Viewer (OSG 1.2). They all have Geforce cards but 
> different versions. On the dual processor computers, the HUD 
> (osg::CameraNode) does NOT show up. The application is used to "fly" around 
> on a TerraPage terrain model.
>
> Any suggestion/solutions
>
> Greg Lee, Torch Technologies
>
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