Hi J-S, On Wed, Jun 4, 2008 at 3:56 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > I saw you started work on an osgkdtree example. Are you planning on doing > that from scratch?
Is it not possible to do anything under the cover of darkness :-) I have indeed begun work towards adding kd-tree support into the core OSG, the first step is to experiment with data structures, traversal algorithms and kd-tree building - these experiments will be initially made in the new osgkdtree example, and once things starting shaping up will migrate into the core osg/osgUtil/osgDB. > A while ago, Adrian Egli made a kd-tree implementation for OSG, which is > very fast. I requested the code from Adrian and he's kindly provided it this morning so I've begun review of it. The code itself will serve as a useful reference, but right now I plan to code up support myself. My goals are tight integration with the core OSG and existing intersection codes so the goals are somewhat different to what Adrian's code are written for. I'll provided more info this work once I have something for others to test out, right now osgkdtree does nothing useful. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

