I will publish a tutorial on vpbmaster when ready to do so - the code
base is still in development.

2008/6/6  <[EMAIL PROTECTED]>:
>
>
> Hello.
> When I use VPB0.99,I find it (osgdem --xx 10 --yy 10 -d height.tif --xx 10
> --yy 10 -t texture.tif -v 0.1 -l 6 -o peget.ive.) is also useful.But there
> are not thoes parameters.
> I want to know how to use the new parmeters.When I use it,there are some
> errors:
>
> F:\OSGDEM2.0\data>vpbmaster --build
> Adding terrainTile
> DataSet::_run() 0 0
> started DataSet::createDestination(30)
> completed DataSet::createDestination(30)
> Error: no destination graph built, cannot proceed with build.
> Total elapsed time = 0.002734
>
> Can you tell me how to use???Thank you~~~~~
>
>
>
>
> 在2008-06-06,"Robert Osfield" <[EMAIL PROTECTED]> 写道:
>>Hi GuiYe,
>>
>>
>>The vpbheightfieldmapping and vpbextrusion were tested beds for
>>support for extruding shape files to generate buildings, now the
>>support is in the core VPB I may remove this, so please just ignore
>>them.
>>
>>vpbinfo does nothing useful right now, and may also be culled.
>>
>>Robert.
>>
>>2008/6/6 GuiYe :
>>>
>>>
>>>   Hello.I have some question about the svn of VPB.
>>> vpbinfo is only used for getting the number of processors?And the
>>> vpbextrusion is use for putting two or more terrain models together?
>>>
>>> When I use vpbheightfieldmapping,I can't find it's data.I also want to
>>> know what the vpbheightfieldmapping is used for?
>>>
>>> std::string modelFile("/home/ledocc/Work/VPB/data/lines.shp");
>>> std::string
>>> heightFieldFile("/home/ledocc/Work/VPB/data/dtm_200m.tif.gdal");
>>>
>>> Thanks!
>>>
>>> ________________________________
>>> 两两来Win为中国
>>> _______________________________________________
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>>> [email protected]
>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>>
>>>
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>
>
> ________________________________
> 两两来Win为中国
> _______________________________________________
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>
>
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