Hi,
Hello
>huiliang yang wrote:
> I have a question about computeLocalToWorldMatrix in camera class.
> First, since the openscenegraph use row matrix instead column matrix
>like opengl, I thought the default matrix multiply should be post
> multiply so that :
> V' = M*V (opengl premultiply) chanage to
> V' = VT*MT ( osg post multiply)
Ok
> but looks like the camera still use pre_multiply as default, but the
> _viewmatrix define in camera class is apparently is a row matrix MT.
How do you get to this statement, which section of the code do you refer to?
no any specific code for above statement. but I do trace the code and find
_viewmatrix in camera class
is a row matrix, which means the translation (x, y, z) is at last row. So, if
the matrix is a row matrix, only way for multiply is
by matrix = matrix*_viewmatrix. or matrix.postmultiply(_viewmatrix). is that
correct?
That is why I say why the default multiply in camera class is premultiply, in
computeLocalToWorldMatrix,
it use matrix = _viewmatrix*matrix or matrix.premultiply(_viewmatrix), if
_viewmatrix is a row matrix, it looks weird.
It also depends on your definition of 'pre-multiply'. If you say VT*MT
is "post multiply" (as you do above), then this implies that you
actually mean "MT post-multiplies VT". This is turn also means that "VT
pre-multiplies MT". So it depends from which operand you look at it how
you describe the operation.
>
> Second, even as the default pre_multiply, then let's say:
> V' = M*V if (_transformOrder==PRE_MULTIPLY)
> then its inverse should be
> V = M-1* V' ,
> why in function computeWorldToLocalMatrix
Which class? You say "V", which implies a vector usually, but, for
example, Camera::computeWorldToLocalMatrix works on a matrix as input.
If you indeed refer to Camera::computeWorldToLocalMatrix() then I would
say that that method does the inverse operation of
computeLocalToWorldMatrix(). Assuming _referenceFrame==RELATIVE_RF and
_transformOrder==PRE_MULTIPLY then the method computeLocalToWorldMatrix
pre-multiplies its argument "matrix" with "_viewMatrix". I.e.
matrix.preMult(_viewMatrix);
actually does
matrix = _viewMatrix * matrix;
Method computeWorldToLocalMatrix() does the inverse of this operation,
so instead of pre-multiplying with _viewMatrix it post-multiplies with
the inverse of _viewMatrix (the comments also say this).
That is I don't understand, if matrix' = _viewMatrix*matrix, then the inverse
operation is
matrix = _viewMatrix-1*matrix', right?
why here it change the order of multiply?
Regards,
Paul
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