Hi Mike, If you use a Camera in the scene graph then it'll appear once for each viewer Camera that encloses, unless you use traversal/node masks to cull it.
The better solution is to do the HUD in a slave Camera within osgViewer::Viewer, or a separate View in a CompositeViewer, as then you can explictly bind the Camera to a particular GraphicsWindow. See the osghud example in 2.x. Robert. On Thu, Jun 12, 2008 at 8:44 PM, Mike Greene <[EMAIL PROTECTED]> wrote: > I currently have a setup with one viewer with two cameras. I add a "HUD" to > the scene (as a child to the root node) and it shows up in both camera > views. Is there an easy way to disable seeing it in one view? Some > camera->Set... that will do this? (based on depth or something?) > > > Mike Greene > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

