I think there is no such node kit, because this is actually very simple thing
to do.
First take a look into the osgViewer::Viewer class, it provides you with some
methods to setup your own time. Hence you just set on every new frame a new
time, which is based on your desired fps.
Second after each frame you render the content of your main camera to the
texture. You can either take a look into the osgscreencapture example or use
osgPPU for this task.
Best regards,
Art
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