Guys,

I have a camera postdraw callback on a View's camera. I want to do some
OpenGL drawing via glBegin()/glEnd() and then take a screen capture. The
screen capture works but the custom drawing isn't in there. It's on the
screen though. I try to do glDrawBuffer( GL_BACK ) to force it into the
same buffer as the camera, but no good. Any ideas?

John
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