Hi Eric, Is there any actual reason why the Carbon API is not 64bit capable? Was Cocoa itself not once built upon Carbon? I'm totally perplexed by Apple's decision on this, it just stuff's up lots of perfectly valid apps from going 64bit for little gain.
As for a Cocoa implementation of GraphicsWindow and PixelBuffer, is Cocoa fully threadable? Are there other constraints that it'll apply to the way we open, render to, and get events from the windows? Robert. On Thu, Jun 26, 2008 at 1:42 PM, Eric Sokolowsky <[EMAIL PROTECTED]> wrote: > I have also used OSG on 64-bit Linux without any problems. I know nothing > about 64-bit Windows. On Mac OSX, OSG is not 64-bit capable because the > windowing functions used to glue OSG to the windowing system are > Carbon-based, and they are deprecated and are not available for 64-bit > programs. A few developers are working on transitioning away from Carbon > toward Cocoa for these bindings to enable 64-bit applications but progress > is slow. My recent work to finish the osgviewerCocoa example (written by > Eric Wing) is one small step in this direction. > -Eric > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

