Hi Ben,

On Thu, Jun 26, 2008 at 5:08 PM, Ben Discoe <[EMAIL PROTECTED]> wrote:
> As the email below agrees, this is a vital parameter for any real stereo use. 
>  Perhaps i am just not finding it, is it in OSG somewhere?  I did search the 
> list archive, and found no relevant mention of 'convergence'.

You can use the osg::DisplaySettings::setScreenDistance() and
osgUtil::SceneView::setFusionDistance() methods to control how objects
converge in stereo. For example, if you want objects 10 units from the
viewpoint to appear on the monitor surface, you can set the fusion
distance to 10.

-Farshid
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