On Fri, Jun 27, 2008 at 7:41 PM, Argentieri, John-P63223
<[EMAIL PROTECTED]> wrote:
> Gordon,
>
> When do you change the node masks? Also, node masks are limited by the
> number of bits they contain. In a simulation, we could have 1000
> entities. Some are not selected, selected, highlighted etc in each view.
> We'd run out of bits pretty quickly.

You don't have 1000's of views do you?

Please have a look at the osgstereimage example to see how camera cull
masks and node masks can be used together.

Robert.
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