On Fri, Jun 27, 2008 at 7:41 PM, Argentieri, John-P63223 <[EMAIL PROTECTED]> wrote: > Gordon, > > When do you change the node masks? Also, node masks are limited by the > number of bits they contain. In a simulation, we could have 1000 > entities. Some are not selected, selected, highlighted etc in each view. > We'd run out of bits pretty quickly.
You don't have 1000's of views do you? Please have a look at the osgstereimage example to see how camera cull masks and node masks can be used together. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

