Hi Steffen,

At present you'll probably have to recreate the windows attached to
the viewer.  You could possible tweak things via osgViewer::Renderer's
SceneView's.  Note the Renderer is attached to the viewer's
osg::Camera.

Robert.

On Mon, Jun 30, 2008 at 10:11 AM,  <[EMAIL PROTECTED]> wrote:
> Hi everybody.
>
> I have a problem switching Interlace modes.
>
> I'm using stereoscopic rendering with the help of the DisplaySettings and  
> the functions setStereo(...) and setStereoMode(...).
> Everything works fine, but when I want to switch e.g. from horizontal 
> interlacing to vertical interlacing or checkerboard-mode later on it doesn't 
> work.
>
> I always get the stereo mode I selected first. Other kinds of stereo 
> rendering work fine.
>
> To give an example:
>
> I select vertical interlacing. Everything is displayed fine.
> I now can change the mode to anaglyphic without any problems. My scene shows 
> up in red and cyan.
> When I now change to horizontal or checkerboard interlacing I always get my 
> view still interlaced in a vertical direction.
>
> When I change interlace modes right after enabling it the first time so that 
> the scene isn't rendered in the meantime everything works as it should and 
> the mode that was selected last shows up.
> So it seems something during the rendering in the SceneView-class prevents 
> from switching modes after the first time everything was interlaced.
>
> I looked into the code of the SceneView-class and it seems that 
> _redrawInterlacedStereoStencilMask causes this behaviour.
> There is a possibility to set this parameter manually via 
> setRedrawInterlacedStereoStencilMask which I probably have to do after 
> changing interlace modes. But my problem is that I don't know how to access 
> it since I cannot get hold of the SceneView used for rendering.
>
> Anybody got any ideas on how to make my interlace-mode-switching work?
>
> Thanks in advance,
> Steffen
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