Hi Ricky, it sounds like you are using software rendering and not hardware. Why your system defaults to software I have no clue. If your project is small and you don't mind sharing.. you can zip and send it to me at [EMAIL PROTECTED] and I'll have a look at it on my machine.
Peter On Wed, Jul 2, 2008 at 2:29 PM, Ricky <[EMAIL PROTECTED]> wrote: > I still can't solve this problem: > Error: [screen #0] ChooseMatchingPixelFormat() - Unable to choose the > requested pixel format > I just loaded a simple model but the program run really slowly (in > debug mode), it's better in release mode. > I used osg1.2 and it run so fast, even in debug mode. > Please support me with this problem, is it because of that error? > > My code is simply like this: > #include <osg/PositionAttitudeTransform> > #include <osg/Group> > #include <osg/Node> > #include <osgDB/ReadFile> > #include <osgViewer/Viewer> > > int main() > { > osg::ref_ptr<osg::Node> m_node = new osg::Node(); > osg::ref_ptr<osg::Group> root = new osg::Group(); > osgViewer::Viewer viewer; > osg::Vec3 m_nodePosit; > osg::ref_ptr<osg::PositionAttitudeTransform> nodeXform = new > osg::PositionAttitudeTransform(); > > m_node = osgDB::readNodeFile("baitap.flt"); > > root->addChild(nodeXform.get()); > > m_nodePosit.set(5,0,0); > nodeXform->setPosition( m_nodePosit ); > nodeXform->addChild(m_node.get()); > > viewer.setSceneData( root.get() ); > > viewer.setUpViewInWindow(32,32,512,512); > return viewer.run(); > > } > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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