Hi Guys, You could just add a
#ifndef GL_BGRA_EXT #define GL_BGRA_EXT approriate_value #endif To the Quicktime plugin. This is what the rest of the OSG does to handle extensions. Robert. On Thu, Jul 3, 2008 at 12:59 PM, Philip Lowman <[EMAIL PROTECTED]> wrote: > On Thu, Jul 3, 2008 at 4:40 AM, Andrea Martini <[EMAIL PROTECTED]> > wrote: >> >> Hi Philip, >> thank for your answer. I have searched gl.h include file in my fyle >> system, and i get this include file both in c:\mingw\include and visual >> studio path directory. >> Gl.h comes from visual studio directory contains the extension GL_BGRA_EXT >> and gl.h that comes from mingw has not. >> If i compile osg plugins with visual studio i have no problem. >> So i suppose that mingw must be updated with new opengl include and >> library. >> I have tried to use gl.h and glext.h from visual studio folder in mingw, >> but mingw gives me error! >> How i can update mingw to get the right gl extension? >> I have an nvidia quadro fx 4600 on window xp. > > I'm not sure. You might want to check with the MinGW people on this one. I > have no idea why their gl.h doesn't expose the extension. > > If you get no resolution on this from them there is always the possibility > of fixing this with a software workaround. I assume you actually need the > quicktime plugin for something in your application? Another possibility is > of course to simply disable building the quicktime plugin. > > -- > Philip Lowman > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

