Hi, Robert:
    Could you give me an answer? Thanks!

Hesicong

J.P. Delport wrote:
Hi,

hesicong2006 wrote:
Hi, Delport and Robert:
    I now want to set the camera with FSAA support, the newest SVN version has provided the parameters for camera->attach.
    I changed line 344 of osgmultiplerendertargets.cpp from
       camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0+i), textureRect[i]);
    to
       camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0+i), textureRect[i], 0,0, false ,4,4);

    and line 360 from
       camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0 + tex_to_get), image);
    to
       camera->attach(osg::Camera::BufferComponent(osg::Camera::COLOR_BUFFER0 + tex_to_get), image, 4, 4);

    This will give me 4X FSAA support. But to my disappointment, the output pixel data will not exceed 1. That could be a problem!

Yes, I'm not sure about the interaction between AA and floating point buffers.

jp

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