So long as your database coordinates and your physics coordinates are the same, the best thing to do is to use a PositionAttitudeTransform for each actor, and update it if the physics actor it is linked to changed last frame.
On Wed, Jul 9, 2008 at 4:27 AM, yan wei <[EMAIL PROTECTED]> wrote: > Hello , > I'm working on a simulation project,using OSG and PhysX. > Unfortunately,I am not famaliar with both of them. So, is there any example > utilizing OSG and PhysX ? > Anyone know how to do it, or have an example to share? > > Best regards, > > Moumoumou > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- "It is only necessary to make war with five things: with the maladies of the body, with the ignorances of the mind, with the passions of the body, with the seditions of the city, with the discords of families." - Tacitus "The desire for safety stands against every great and noble enterprise." - Tacitus "Those who would give up essential liberty to purchase a little temporary safety deserve neither liberty nor safety." - Benjamin Franklin "Numquam ponenda est pluralitas sine necessitate." - William of Ockham _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

