> Thanks for the clarification, and as I mentioned the > StateAttributes OVERRIDE/PROTECTED works for .ive formats. > Knowing that .osg has these kinds of limitations, might save > you a few frustrating moments.
I think it's incorrect to characterize this as a "limitation" of the .osg format. The .osg format is quite capable of supporting this. It is simply an unimplemented feature or bug. If this is inhibiting your work with OSG, you could track it down and fix it. > Are you aware of any other properties that the .osg fiel > format does not support in contradiction to the .ive format? One I just discovered: The new setNestRenderBins() StateSet value is not saved in .osg -- and it's also not in .ive. The person who submitted this feature simply failed to implement either .osg or .ive support. As Robert said, the code for writing .osg and .ive are separate, so it is probable that the two sets of supported features are distinct. Ideally, they would support an identical set of functionality. Robert's idea to replace these plugins with new code that supports both binary and ASCII output is a possible solution. -Paul _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

