Hello Brian,
It may be a
far jump but my thoughts are this leads us down the path that it there is
possibly something either in the osg plugin or more likely - the 3d
functionality and the extra logic and threads needed to accomplish the 3d
display.
You seem to think that osgviewer with or without --image does radically
different things... It doesn't. It's the same viewer, the same setup. It
will detect and use the same thread config, etc. When you do
osgviewer --image bob.jpg
it creates a quad (in 3D space) and maps your image onto it as a
texture. So it's still displaying a model in 3D. Yes, it may be the .osg
loader, but it may be something totally unrelated. You just haven't
presented enough information to be able to make that call at this point.
I think you just need to start with basics. Compile OSG and osgviewer in
debug mode, start it in gdb and recreate your crash on exit. That will
give you a stack trace. From that you can try to debug further or post
the trace here to see if we can spot something. (note that getting a
stack trace is the first step to debug any crash)
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org