Hi All, Just a simple question on how to set a transparency effect on a drawable.
My geode contains 2 drawables, and I need only one to be transparent... I've tried : double opacity = 0.1; > > osg::StateSet* state = mygometry->getOrCreateStateSet(); > > state->setMode(GL_BLEND,osg::StateAttribute::ON|osg::StateAttribute::OVERRIDE); > osg::Material* mat = > (osg::Material*)state->getAttribute(osg::StateAttribute::MATERIAL); > if(!mat) { > mat = new osg::Material; > mat->setAlpha(osg::Material::FRONT_AND_BACK, opacity); > state->setAttributeAndModes(mat,osg::StateAttribute::ON); > } > Lightning is already set to ON... But nothing appear transparent... Thanks, Regards Vincent.
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