Hello people,
I've a little problem Im not sure how to solve it. I have a scenegraph
that contains a node with an AnimationPathCallback, and, also, multiple
references to this in other places in the scenegraph.
Im having bad performance because this callback is computing the
interpolated keys multiple times (one per reference), instead just one
time per frame (just the one of the unique object).
Is there any "elegant" way to solve that, more than overloading the
callback with own code?
Regards,
Alberto Jaspe.
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