Hello people,

I've a little problem Im not sure how to solve it. I have a scenegraph that contains a node with an AnimationPathCallback, and, also, multiple references to this in other places in the scenegraph. Im having bad performance because this callback is computing the interpolated keys multiple times (one per reference), instead just one time per frame (just the one of the unique object).

Is there any "elegant" way to solve that, more than overloading the callback with own code?

Regards,
Alberto Jaspe.
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