when I run the osgsimulation with OSG_NOTIFY_LEVEL set to DEBUG_INFO, the 
program crashes and I get the following output. 

Can anyone give me an idea on what causes this and how to fix it? Thanks.

GraphicsContext::setWindowingSystemInterface() 0x3d9790    Graph0x1029dac0
CullSettings::readEnvironmentalVariables()
Render::Render() 0x3dbbf0
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
_availableQueue.size()=2
CullSettings::readEnvironmentalVariables()
Render::Render() 0x1741208
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
_availableQueue.size()=2
CullSettings::readEnvironmentalVariables()
Render::Render() 0x1743178
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
_availableQueue.size()=2
itr='c:/OpenSceneGraph-Data'
FindFileInPath() : trying 
c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg ...
FindFileInPath() : USING 
c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg
itr='c:\OpenSceneGraph-2.2.0\bin'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='C:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='C:\WINDOWS\System'
FindFileInPath() : trying 
C:\WINDOWS\System\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='C:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='.'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='c:\OpenSceneGraph-2.2.0\bin'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
itr='c:\OpenSceneGraph-2.2.0\lib'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll ...
FindFileInPath() : USING 
c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_jpeg.dll
Opened DynamicLibrary osgPlugins-2.2.0/mingw_osgdb_jpeg.dll
FindFileInPath(c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg): 
returning c:\OpenSceneGraph-Data\Images\land_shallow_topo_2048.jpg
View::setSceneData() Reusing exisitng scene0x3db4f0
Found CoordianteSystemNode node
     CoordinateSystem = 
OverlayNode::init() - OBJECT_DEPENDENT_WITH_ORTHOGRAPHIC_OVERLAY
CullSettings::readEnvironmentalVariables()
Uniform Adding parent
Uniform Adding parent
itr='c:/OpenSceneGraph-Data'
FindFileInPath() : trying 
c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert ...
FindFileInPath() : USING 
c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert
Loading shader source file 
"c:\OpenSceneGraph-Data\shaders\overlay_perspective_rtt.vert"
itr='c:/OpenSceneGraph-Data'
FindFileInPath() : trying 
c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag ...
FindFileInPath() : USING 
c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag
Loading shader source file 
"c:\OpenSceneGraph-Data\shaders\overlay_perspective_main.frag"
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
itr='c:\OpenSceneGraph-2.2.0\bin'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='C:\WINDOWS\system32'
FindFileInPath() : trying 
C:\WINDOWS\system32\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='C:\WINDOWS\System'
FindFileInPath() : trying 
C:\WINDOWS\System\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='C:\WINDOWS'
FindFileInPath() : trying C:\WINDOWS\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='.'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='c:\OpenSceneGraph-2.2.0\bin'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\bin\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
itr='c:\OpenSceneGraph-2.2.0\lib'
FindFileInPath() : trying 
c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_osg.dll ...
FindFileInPath() : USING 
c:\OpenSceneGraph-2.2.0\lib\osgPlugins-2.2.0\mingw_osgdb_osg.dll
CullSettings::readEnvironmentalVariables()
CullSettings::readEnvironmentalVariables()
Opened DynamicLibrary osgPlugins-2.2.0/mingw_osgdb_osg.dll
itr='c:/OpenSceneGraph-Data'
FindFileInPath() : trying c:\OpenSceneGraph-Data\cessna.osg ...
FindFileInPath() : USING c:\OpenSceneGraph-Data\cessna.osg
NodeTrackerManipulator::setTrackNode(Node*0x17a4c08 ): Path set
setTrackNode()
  Camera ''
  CoordinateSystemNode ''
  MatrixTransform ''
  MatrixTransform ''
DriveManipulator::_height set to ==1.5
Setting Tracker manipulator _minimumDistance to 1
DriveManipulator::_height set to ==1.5
getCoordinateFrame(0 0 0)
csn->computeLocalCoordinateFrame(position)* osg::computeLocalToWorld(tmpPath){
    0 1 0 0 
    0 0 1 0 
    1 0 0 0 
    6.37814e+006 0 0 1 
}

Setting terrain manipulator _minimumDistance to 1
Viewer::realize() - No valid contexts found, setting up view across all screens.
GraphicsContext::getWindowingSystemInterface() 0x3d9790    0x1029dac0
GraphicsContext::registerGraphicsContext 0x17a6a40
GraphicsWindowWin32::setPixelFormat() - Display setting is not 32 bit colors, 
16 bits per pixel on screen #0
GraphicsWindowWin32::setPixelFormat() - Found a matching pixel format but 
without the WGL_SWAP_METHOD_ARB specification for screen #0
GraphicsContext::createNewContextID() creating contextID=0
  GraphicsWindow has been created successfully.
Setting Tracker manipulator _minimumDistance to 1
DriveManipulator::_height set to ==1.5
Setting terrain manipulator _minimumDistance to 1
Viewer::startThreading() - starting threading
Viewer::startThreading() - contexts.size()=1
Making scene thread safe
Doing add
Doing add
Doing add
Doing add
  gc->getGraphicsThread()->startThread() 0x17a5a58
Set up threading
View::init()
Doing run 0x17a5a58 isRunning()=1
cull()
cull() got SceneView 0x3dbdb8
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
Uniform Adding parent
OpenGL extensions supported by installed OpenGL drivers are:
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_blend
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATIX_texture_env_combine3
    GL_ATIX_texture_env_route
    GL_ATIX_vertex_shader_output_point_size
    GL_ATI_draw_buffers
    GL_ATI_element_array
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_map_object_buffer
    GL_ATI_separate_stencil
    GL_ATI_shader_texture_lod
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_ATI_vertex_array_object
    GL_ATI_vertex_attrib_array_object
    GL_ATI_vertex_streams
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_pixels
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_vertex_array
    GL_EXT_vertex_shader
    GL_HP_occlusion_test
    GL_NV_blend_square
    GL_NV_occlusion_query
    GL_NV_texgen_reflection
    GL_S3_s3tc
    GL_SGIS_generate_mipmap
    GL_SGIS_multitexture
    GL_SGIS_texture_border_clamp
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SGI_color_matrix
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_ARB_extensions_string
    WGL_ARB_make_current_read
    WGL_ARB_multisample
    WGL_ARB_pbuffer
    WGL_ARB_pixel_format
    WGL_ARB_render_texture
    WGL_ATI_pixel_format_float
    WGL_ATI_render_texture_rectangle
    WGL_EXT_extensions_string
    WGL_EXT_swap_control
OpenGL extension 'GL_EXT_texture_filter_anisotropic' is supported.
OpenGL extension 'GL_EXT_texture_compression_s3tc' is supported.
OpenGL extension 'GL_ARB_shadow' is supported.
OpenGL extension 'GL_ARB_shadow_ambient' is supported.
OpenGL extension 'GL_APPLE_client_storage' is not supported.
OpenGL extension 'GL_EXT_texture_integer' is not supported.
Disabling _isNonPowerOfTwoTextureMipMappedSupported for ATI hardware.
end cull() 0x3dbbf0
draw() 0x3dbbf0
draw() got SceneView 0x3dbdb8
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_EXT_secondary_color' is supported.
OpenGL extension 'GL_EXT_fog_coord' is supported.
OpenGL extension 'GL_ARB_multitexture' is supported.
OpenGL extension 'GL_NV_occlusion_query' is supported.
OpenGL extension 'GL_ARB_occlusion_query' is supported.
OpenGL extension 'GL_EXT_timer_query' is not supported.
OpenGL extension '' is not supported.
OpenGL extension 'GL_EXT_framebuffer_object' is supported.
OpenGL extension 'GL_ARB_vertex_program' is supported.
OpenGL extension 'GL_ARB_fragment_program' is supported.
OpenGL extension 'GL_ARB_shader_objects' is supported.
OpenGL extension 'GL_ARB_vertex_shader' is supported.
OpenGL extension 'GL_ARB_fragment_shader' is supported.
OpenGL extension 'GL_ARB_shading_language_100' is supported.
glVersion=2, isGlslSupported=YES, glslLanguageVersion=1.1
OpenGL extension 'GL_ARB_pixel_buffer_object' is not supported.
Setting up osg::Camera::FRAME_BUFFER_OBJECT


      
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