Robert, Is there a way to tell osgdem to generate less triangles while keeping high resolution texture? For example, say I only want to generate the amount of triangles equivalent to what would be generated by osgdem in level 3. But I want the texture in that resulting terrain to reach full resolution.
If I use: osgdem <...> -l 3 then I will get the limited number of triangles as desired, but the texture will be very low resolution. Thanks -N On Thu, Jul 10, 2008 at 12:07 PM, Robert Osfield <[EMAIL PROTECTED]> wrote: > Hi Nolan, > > The sutile parameters is used during distributed/incremental builds > run by vpbmaster, it's not something you will use in normal osgdem > usage. > > Robert. > > On Thu, Jul 10, 2008 at 6:41 PM, Nolan Wester <[EMAIL PROTECTED]> wrote: > > Greetings, > > > > Is the --subtile option for osgdem working properly? It seems to be > > counting incorrectly when I use it. For example, --subtile 2 0 0 > > generates only one tile when in fact there should be subtiles 2 0 1, 2 > > 0 2, 2 1 0, ... Using --subtile 1 0 0 ends up generating more tiles > > for level 2 but even that misses some. > > > > This is with osgdem 0.9.8 > > > > Thank you, > > Nolan > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

