Hi J-S, On Sun, Jul 13, 2008 at 8:15 PM, Jean-Sébastien Guay <[EMAIL PROTECTED]> wrote: > I was wondering, is there a way this new kd-tree can be leveraged to make > other types of intersection tests (polytope) faster too? I will soon need to > integrate polytope intersections for picking of lines and points into our > framework, so it would be cool if those could be accelerated too.
osg::KdTree could support osg::Polytope intersections, but I haven't implemented this as it wasn't required for the client, and I want to get 2.6 out the door sooner rather than later. Feel free to pitch in, but bare in mind I want to get 2.6 out in the next two weeks. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

