Hi it seems that for my purpose - clone(osg::CopyOp::DEEP_COPY_NODES);
is the best one (geometry and texture) DIeter -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Behalf Of Dieter Pfeffer Sent: Monday, 14 July, 2008 17:24 To: [email protected] Subject: [osg-users] cloned node without texture Hi I am trying to attach a cloned node to the scene when I press a key (source code below)- I can see the geometry but no texture. I have implemented it in the osgViewer example. When I put this source directly into the viewer source, it works. I am using osg 2.3.6, Windows XP. Any hints ? Thanks Dieter extern osg::ref_ptr<osg::Group> scene; extern osg::ref_ptr<osg::Node> l_node ; bool myKeyboard::handle(const osgGA::GUIEventAdapter& ea,osgGA::GUIActionAdapter& ) { switch(ea.getEventType()) { case(osgGA::GUIEventAdapter::KEYDOWN): { if (ea.getKey()=='y') { osg::ref_ptr<osg::Node> new_node = dynamic_cast<osg::Node*>(l_node->clone(osg::CopyOp::DEEP_COPY_ALL)); osg::MatrixTransform* positioned = new osg::MatrixTransform; positioned->setMatrix( osg::Matrix::translate(osg::Vec3 (10.,0.,10.))); positioned->addChild(new_node.get()); osg::PositionAttitudeTransform* objXform = new osg::PositionAttitudeTransform; objXform->addChild(positioned); scene.get()->addChild (objXform); //osgUtil::Optimizer optimizer; //optimizer.optimize(scene.get()); return true; } return false; } Unclassified Mail
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