Hello Rick, [EMAIL PROTECTED] wrote:
Is there a way to use image maps with some of the other material properties, like emission or specular or diffuse? I am working on ...
> how to use a reflection map, so I think I am ok there. Any way to use a > map to define the emission, specularity, and diffuse amounts across a > surface?
There's no easy way to specify the material component that a texture should affect (such as emissive, specular) in plain OpenGL.
The way to go these days is a fragment shader. You could also use a multi-pass technique to apply another texture.
(Maybe register combiners offer something useful but I'm not sure about that.) Cheers, /ulrich _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

