Alberto,
> > skydome->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR). > > > a class osg::Camera inherits from Sorry - missed a step. Put a Camera in above your skydome. A solution that comes to my mind is to use a pair of cameras, one rendering > the skydome with the setting you said, DO_NOT_COMPUTE_NEAR_FAR, and the > other > rendering the rest of the scene. Exactly. That's what I do (although I control a bunch of other stuff in the camera, like projection matrix, in order to avoid the later issues). David
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