Hi,
make sure the image writer can handle your image format. Bands usually
mean an alignment error in the data the writer expects. E.g. expects
binary input data to be RGB, but the data is RGBA.
.jpg does not support alpha I think.
Try .png
jp
[EMAIL PROTECTED] wrote:
I'm attempting to render to a texture and then dump the rendered texture to a
file (every frame), but I'm having trouble.
I've attempted to use the osgprerender example (using the --image option), and
replaced the MyCameraPostDrawCallback::operator() to have a
osgDB::writeImageFile(*_image, fileName);
where fileName is a ".tif" file (or .jpg file).
When I look at the .tif file using the Linux "display" program, I get some
funny banded image. What am I doing wrong?
Is there a more efficient way to get access to the rendered image? Must I allocate an
"image" array to the texture to access the image?
Paul P.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
--
This message is subject to the CSIR's copyright terms and conditions, e-mail legal notice, and implemented Open Document Format (ODF) standard.
The full disclaimer details can be found at http://www.csir.co.za/disclaimer.html.
This message has been scanned for viruses and dangerous content by MailScanner,
and is believed to be clean. MailScanner thanks Transtec Computers for their support.
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org