Hi All, I've been doing merges and bug fixes today, and now I'm ready to tag the 2.5.5, but first I need feedback on how well things hang together across platforms. This is the first dev release with osgWidget as part of the core OSG so this means that we really do need to test across as many platforms as possible, as it's the code first wide exposure.
Another area that could potentially cause problem is that I've now moved the old .net out trunk and into the deprecated annex of the OSG svn (alongside the old flt plugin.) If you still need it you can grab it from : http://www.openscenegraph.org/svn/osg/OpenSceneGraph/deprecated/src/osgPlugins/net/ I have hand modified the old Xcode projects to reflect this move of the .net plugin out of the core OSG too, but since Xcode projects are a mess it'd be easy for me to mess this up, so Xcode projects will certainly need checking on this count. Why move the .net plugin out? We'll parts of it are GPL'd, so it doesn't fit well with the OSG's more relaxed OSGPL (LGPL style) license, and the socket code in it can cause problems with builds across platforms. Since the new libcurl plugin is OSGPL, and has more functionality and is better future proofed, this is route to for http access going forward. Thanks in advance for your help in testing. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

