Hi Robert, The question I have is not about multithreading, but how to ensure regular execution of the GPU. Fluctuating GPU execution is our problem, which is closely related to the problem first described in this thread. You mentioned multithreading as a possible solution, which I think is not enough to ensure a stable GPU.
But you are right, I will start another thread on this particular issue. Regards, Alf Inge Robert Osfield wrote: > Multi-threading is really out of scope of this thread so I suggest you > start up a thread about this particular topic. Also please specify > viewer usage/OS version/OSG version/hardware available etc. > > Robert. > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

