The red text is photoshopped in, and I have not created my own view matrix.

2008/7/19 Peter Wraae Marino <[EMAIL PROTECTED]>:

>  Hi,
>
> have you created your own viewmatrix?
> I assume the red text is just photoshopped in, right?
>
> Peter
> http://osghelp.com
>
>
>
>
>   On Fri, Jul 18, 2008 at 10:49 PM, James Dickson <[EMAIL PROTECTED]>
> wrote:
>
>>    Hi,
>>
>> I am having an issue with osgText::Text in that the text appears flipped
>> and backwards relative to the other geometry in the scene. (Please see
>> screenshot for what I mean)
>> In the attached screen shot I have written on the coords. of the billboard
>> geometry so hopefully the following code will make some sense:
>>
>>
>> // Go through data and plot lines.
>>
>> for (_i = _testTimeLine.begin(); _i != _testTimeLine.end(); ++_i)
>>
>> {
>>
>> std::stringstream _caption;
>>
>> _caption << *_j;
>>
>> int _y = static_cast<int>(((*_j) + _minY) *
>>
>> ((
>> _height - 20) / (_maxY - _minY)));
>>
>> int _x = static_cast<int>(((*_i) + _minX) *
>>
>> ((
>> _width - 20) / (_maxX - _minX)));
>>
>> _x = _x + 10;
>>
>> _y = _y + 10;
>>
>> // If not at the beginning of the vector, draw a line, otherwise
>>
>> // colour a pixel.
>>
>> if (_i != _testTimeLine.begin())
>>
>> {
>>
>> m_graphImage->DrawLine(osg::Vec2(_prevx, _prevy),
>>
>> osg::Vec2(_x, _y),
>>
>> osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f));
>>
>> }
>>
>> else
>>
>> {
>>
>> m_graphImage->SetPixel(osg::Vec2(_x, _y),
>>
>> osg::Vec3(0.0f, 0.0f, 1.0f));
>>
>> }
>>
>> _prevx = _x;
>>
>> _prevy = _y;
>>
>> // Convert texture coordinates to uv's to use as offsets.
>>
>> float _u = ((float)_x) / ((float)_width);
>>
>> float _v = ((float)_y) / ((float)_height);
>>
>> osg::Vec3 _xoffset(_u, 0.0f, 0.0f);
>>
>> osg::Vec3 _zoffset(0.0f, 0.0f, _v);
>>
>> // Use offsets to create world space coordinates.
>>
>> osg::Vec3 _pos = m_corner + _xoffset + _yoffset
>>
>> +
>> _zoffset;
>>
>> // Create and position text displaying data point value.
>>
>> osgText::Text * _text = new osgText::Text;
>>
>> _text->setFont(_font);
>>
>> _text->setCharacterSize(characterSize);
>>
>> _text->setPosition(_pos);
>>
>> _text->setAxisAlignment(osgText::Text::XZ_PLANE);
>>
>> _text->setText(_caption.str());
>>
>> _captions->addDrawable(_text);
>>
>> ++
>> _j;
>>
>> }
>> I have managed to fix it by changing the alignment setting to
>> REVERSE_XZ_PLANE and switching the sign of the offset coords. However I feel
>> this is a slight hack and wondered if there is some other 'proper' setting?
>>
>> Many thanks,
>>
>> James
>>
>> _______________________________________________
>> osg-users mailing list
>> osg-users@lists.openscenegraph.org
>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>>
>>
>
>
> --
> Regards,
> Peter Wraae Marino
>
> www.osghelp.com - OpenSceneGraph support site
>
> _______________________________________________
> osg-users mailing list
> osg-users@lists.openscenegraph.org
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>


-- 
James Dickson
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