HI Alfe, It sounds like you have two Cameras and single GraphicsContext - if the mirror view overlays the main image.
You mentioned you have two graphics cards, are running it as SLI? Robert. On Sat, Jul 19, 2008 at 3:45 PM, Alf Inge Iversen <[EMAIL PROTECTED]> wrote: > Robert Osfield wrote: > >> > Can I interpret your answer as: "No, there are no ways to control > the >> > start of the GPU execution from the OSG API." ? >> >> You could insert a camera pre/post callback if you want to add your >> own sync code. >> >> In your email you say you have two channels, but then you say its >> embedded. Do you mean two physical displays, or a single display with >> two cameras? It kinda sounds like your using the confusing Performer >> terminology, where a channel could be either a camera or a display. >> Could you say specifically what your Camera and GraphicsContext set up >> is. > > Sorry to using confusing terms, we used Performer when we switched to > OSG; I am not very much into 3D programming, our main 3D programmer is > on vacation ... > > We run one display per computer with the visualization running in full > screen mode. The full screen image displays the view as seen from the > driver's position (it's a driving simulator). A back mirror is > implemented as a separate camera that draws an image on a part of the > main image: > > main display > --------------------- / > | | > | mirror | > | \ ---- | > | | | | > | ---- | > --------------------- > > When it comes to details about how the Camera and the GraphichsContext > is set up, I think I have to leave this problem until our visual > programmer is back from vacation. I was just looking for an "easy" way > to try to fix a big problem ... > > I appreciate very much your effort! > > > Thanks, > -Alf Inge > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

