Look around and in the examples for osg::Material and osg::StateSets ( The
OSG uses Materials just the same as OGL, )
 
You could apply a material state to a root node of your object
 
Have a root round the Examples and a search of the mail-list archives, there
have been some recent discussion on using material
 

  _____  

From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of David _
Sent: Monday, July 21, 2008 6:59 AM
To: [email protected]
Subject: [osg-users] material attributes of an object


Hi

i´ve got a problem concerning the material attributes of an illuminated
object

i want some of them to reflect only the ambient light, but not diffuse

i guess i can do it by setting the object diffuse color to zero but i don´t
know how to specify the material attributes of an object

any ideas???


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