Thanks Andrew, I am working on Linux, and osgCalViewer is just working fine. I will try to use Delta3D it seems to me a better option too. RJ
Andrew Lett wrote: > Hello Rahul, > > I also gave osgCal2 (I believe 0.3.1) a try with both OSG2.0 and OSG2.4 - and > I > wasn't successful with either release. I just got crashes (under > VisualStudio8, > didn't try it for Mac). If you do manage to sort it out, please do let me > know. > > However, I do have character animation working with the package > 'ReplicantBody'. > I had to make a few changes so that it would work under viewer (uses the > Producer from before OSG2), and also so that it can use multithreaded > rendering > (I'm using cal3dv0.11). I know that ReplicantBody hasn't been updated in > years > (one of my reasons for trying out osgCal2), but it does seems to do the trick. > The Delta3D team also seems to have an alternate animation package available, > you might want to look at that. > > Cheers, > - Andrew > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org