hi all,
i recently was working with some .obj files (and associated .mtl
files) and ran into the problem where the loader would truncate only
the last component of a filename containing spaces. so, for example,
in the .mtl file would be an entry like:
map_Kd my texture name.jpg
which is valid under many filesystems, however, the loader would
truncate it to just 'name.jpg' and of course, not resolve that (or
resolve a wrong texture).
so i did a little research, and the specifications for mtl seem to
simply say that:
map_Kd filename
is valid.
my question is to whomever wrote the mtl file parser - why are the
filenames truncated? i'd say the should be stripped (ie, ' my file
name.jpg ' should resolve to 'my file name.jpg') but never only the
last component used.
if that's the case, then i've got a patch ready to go.
anyone?
bob
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