Hi Ümit Thanks for you suggestion. There are several scene models in our application and they are large. So we have to release them when we start a new scene.
Thanks again. Kind Regards, Su Hu 2008/7/24 Ümit Uzun <[EMAIL PROTECTED]>: > Hi Su, > > I think you shoul use Switch node to change the model. It is so easy and > useful. Look at the simple example. > > 2008/7/24 su hu <[EMAIL PROTECTED]>: > >> Hi all. >> >> I need to release loaded model and reload other model. I did as follow: >> >> >> osgViewer::Viewer Viewer; >> osg::ref_ptr<osg::Group> root = new osg::Group; >> osg::ref_ptr<osg::Group> ModelRoot = new osg::Group; >> osg::ref_ptr<osg::Node> loadedModel; >> ... >> Viewer.setSceneData(root.get()); >> root->addChild(ModelRoot.get()); >> ... >> >> //in frame loop >> ..... >> switch(CMD) >> { >> case LOAD_SCENE: >> { >> >> loadedModel = osgDB::readNodeFile(CMD_SceneFileName); >> >> if (loadedModel.valid()) >> { >> ModelRoot->addChild(loadedModel.get()); >> } >> break; >> } >> case RELEASE_SCENE: >> { >> if(ModelRoot.valid()) >> { >> ModelRoot->removeChildren(0,ModelRoot->getNumChildren()); >> } >> >> loadedModel.release(); >> >> break; >> } >> >> } >> >> ... >> >> The loadedModel is added to ModelRoot and is not added to any other >> group. >> >> Models could be loaded and "released". But I found used memory was not >> reduced at all after "RELEASE_SCENE" was executed. After loading and >> releasing several times, used memory is more than 1GB and program is >> freezed. I want to know the reason and how to improve it. >> >> Much appreciation to any reply. >> >> >> Regards, >> >> Su Hu >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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