Dous you FBO have an alpha channel????
On Thu, Jul 24, 2008 at 12:42 PM, David _ <[EMAIL PROTECTED]> wrote: > Hi > > i´m currently rendering to a texture using a slave camera > > my problem is that i can´t set the clear color to alpha. Each time the slave > camera renders a new frame i get a nice blue background instead of the > transparent background i´m looking for > > i´ve tried with values of 0.0, 0.5 add 1.0 for alpha > > camera->setClearMask( GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT); > camera->setClearColor(osg::Vec4(0.0f,0.0f,1.0f,0.0f)); > camera->setColorMask(true, true, true, true); > > i´ve created the texture2d attached to the camera from and osg::image with > GL_RGBA and GL_UNSIGNED_BYTE formats and also i´ve tried by creating the > texture2d with no parameters and setting later the > texture->setInternalFormat(GL_RGBA) > > any idea of what i´m doing wrong??? > > thanks in advance > > > > > > > ________________________________ > ¿Quieres los emoticonos y guiños más divertidos? Descárgate Internet > Explorer 7, y consigue contenidos exclusivos cada semana. ¡Gratis! ¿Quieres > los emoticonos y guiños más divertidos? > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org