Have you tried ? It took us not more than a couple days to move away form producer in our apps
Some things a little different and you pick up those up quickly when you convert -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruno Carneiro de Castro Sent: Friday, July 25, 2008 7:40 AM To: [email protected] Subject: [osg-users] Moving from Producer to osgViewer Hi all I'm moving an app from Producer to osgViewer and have doubts about the equivalence between some Producer methods vs. osgViewer methods. May you help me, indicating the methods more suitable to change in the Producer code fragment below, in order to get it working under osgViewer? Thanks, Bruno ----------------------------- //variables (just to contextualize) osgProducer::Viewer* viewer_obj; Producer::Camera *camera_obj; int x, y, width, height; double d_left, d_right, d_bottom, d_top, d_nearClip, d_farClip, d_xshear, d_yshear; float f_near, f_far, f_hfov, f_vfov; osg::Matrix matrix; osg::Matrixd matrixd; std::string name = "My Camera"; osg::Group* hud; //methods that need conversion viewer_obj->getGlobalStateSet()->setMode( GL_FOG, osg::StateAttribute::OVERRIDE|osg::StateAttribute::ON ); camera_obj->getLensParams(d_left, d_right, d_bottom, d_top, d_nearClip, d_farClip, d_xshear, d_yshear); camera_obj->setLensFrustum( d_left, d_right, d_bottom, d_top, d_near, d_far, d_xshear, d_yshear ); viewer_obj->getCameraConfig()->addCamera( name, camera_obj ); camera_obj->setProjectionRectangle ( x, y, width, height ); camera_obj->setLensAutoAspect(true); camera_obj->setLensPerspective( f_hfov, f_vfov, f_near, f_far ); camera_obj = viewer_obj->getCameraConfig()-> findCamera( name.c_str() ); camera_obj->setOffset( matrix.ptr() ); viewer_obj->setSceneDecorator( hud ); viewer_obj->setViewByMatrix( Producer::Matrix( matrixd.ptr() ) ); viewer_obj->update(); camera_obj->frame( false ); osgDB::Registry::instance()->getOrCreateDatabasePager()- >setUseFrameBlock(true); for(SceneHandlerList::iterator itr = viewer_obj->_shvec.begin(); itr != viewer_obj->_shvec.end(); ++itr) { osgDB::Registry::instance()->getOrCreateDatabasePager()-> setCompileGLObjectsForContextID( (*itr)->getSceneView()->getState()->getContextID(), false ); } _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

