Hi, I'm a little lost on creating an osg::Texture2D from an OpenGL-texture-ID I have.
I tried to do this by creating an TextureObject with osg::Texture::TextureObject* tObject = new osg::Texture::TextureObject(_ilaceData.renderTextureID, GL_TEXTURE_2D); But now I'm stuck when it comes to putting this TextureObject into the Texture2D I want to use to display it. The usage of getTextureObject wasn't successful (I get a blank texture) so I would be very happy if anyone can give me a hint on how to do this. It seems like a quite strange questions to me and I guess I'm overlooking some simple function but I cannot find anything in the documentation. Thanks a lot, Steffen _______________________________________________________________________ Jetzt neu! Schützen Sie Ihren PC mit McAfee und WEB.DE. 30 Tage kostenlos testen. http://www.pc-sicherheit.web.de/startseite/?mc=022220 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

